Upcoming update


As at least some of you guys who played game know, It's definitely not perfect, but it sure is flawed. I have marked this game as "Prototype" instead of "Release" now, I will post an update to the game once Juice Jam II is over. The update will include:

>Automatic lock on system with aim assist: There have been complaints of aiming the attacks being hard. This feature should improve the gameplay by a whole lot.

>Mouse look fix and mouse invert settings: The mouse controls being wonky is the dominant complaint in this game. The update will fix the issue and mouse invert settings will be added.

>Drip skin not working fix: As of now, I have not seen anyone who has beaten the game with an S rank, and I have to say, I haven't either. But I did figure out the drip skin isn't working, so let's get that out of the way.

>Balancing: The S rank is way hard to get and the "No Alert" bonus is basically worthless. The S rank threshold will be set to 9000 and no alert bonus will instantly give you the S rank. Destroying the DEFEWARE enemes (those that explode) can be pretty tight, which is why the update will increase the amount of time before explosion and reduce their health. Enemies can see you where they shouldn't see, which is another thing I will fix. Escaping the enemies can be pretty hard as their awareness resets for literally no reason, that will too be fixed.

-Multiple bug fixes and cosmetic changes.


This will be the last update as this is a prototype game, however, I will continue experiment this game's direction. I really like games like Devil May Cry and Metal Gear Rising Revengeance if you couldn't tell. There's also a lot of potential in this too. 

-EXR879

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